Products for peoeple
Industry - Tech, Wearables, Health
Role - Design Manager
Background
Across scrappy technology startups and regulated environments, I’ve worked on products that make new technology approachable, usable, and human. This meant balancing vision and feasibility, navigating constraints, and partnering closely with engineering to bring first-of-their-kind ideas into reality.


Projects
Across multiple programs, I led early concept development - framing opportunities, shaping strategy, and guiding teams through the full design development cycle. This work moved ideas to tangible products across hardware, wearables, packaging, and digital touchpoints, including award-winning releases.


Thoughts
These programs demanded fast sense-making, adaptability, and close collaboration. Navigating shifting constraints while still moving ideas forward was challenging but invigorating - and seeing products like Fitbit evolve into something worn and loved by millions made the work extra special.







